VGR writes: "The biggest problem that I can see Runes of Magic trying to overcome is its lack of originality. It's a great game, but it doesn't do anything we haven't seen in an MMO before it. Quests are a mixture of killing and fetching items, while combat is the same point and click that has been in every MMO apart from Age of Conan, which took a more arcade-style approach to combat. My point is that if Runes of Magic just did something a little different, perhaps a new style of combat or a different type of mission structure, something we haven't seen before…then it would become intriguing to the masses, and as a result…people would try it, especially considering it's a free download".
Gameforge wants to maintain a level playing field for users and mitigate any P2W elements that may disrupt the integrity of Runes of Magic.
A lot has happened in gaming, especially free-to-play gaming, over the last decade. Nobody could predict just how prevalent it’s become, and how some of the biggest games on the planet – League of Legends, Fortnite: Battle Royale, World of Tanks, and more – are all free-to-play.
Gameforge — the leading publisher of popular free-to-play multiplayer online games including Guardians of Ember, SoulWorker, Aion, and Metin2 — celebrates the 10th anniversary of renowned developer Runewaker’s popular free-to-play MMORPG, Runes of Magic on March 19.