Monolith's latest creation amounts to more than your average shooter. Even so, considering Monolith's track record, this isn't really much of an accomplishment. The concept behind F.E.A.R. leaves plenty of room for improvement and this sequel doesn't strive to achieve any breakthroughs in that respect. The days of groundbreaking releases like N.O.L.F. are long gone and people better start getting used to it. Innovation in gaming is practically a rare phenomenon, especially in the ever-popular genre of first-person shooters.