Building A Game In XNA Part 3

AATG writes:

"The goals for my third week on the game were to put in the last of my planned obstacles, to start producing levels, and get a graphic style finalised.

A problem I've often heard mentioned in game developer blogs and interviews, particularly developers of projects that experienced delays, is that of feature creep. I found myself experiencing this first hand this week as I began putting in what I thought would be the last obstacle into the game. While I've been building the game and thinking about it away from the PC I've been trying to visualise levels that will be made with the obstacles I'm putting in. Each new obstacle offers a new set of opportunities which often give me ideas for new obstacles to increase the options available when creating levels."

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