Examiner: Video games as art: Part 2

Examiner writes: "Videogames are the first truly interactive medium. While modern literary and film criticism has the reader/viewer "engaging the text", and disregarding authorial intent, the structure of film and written fiction allows for passive reading as well, whereas videogames literally require input from the player.

This allows for a staggering number of scenarios including thousands of non-canon endings (such as the death of the player or alternate endings), omission of vast amounts of content (such as optional quests and bonus objectives), and even the personality and general appearance of the player-character. This distinction is problematic because in many cases, two players playing the same title are often not playing the same game, especially in the case of many modern Role Playing Games (RPGs)."

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