Blast Mag writes: "Other than driving from mission to mission, there doesn't seem to be much of incentive to explore the city. There are no hidden missions, no way to hunt down opponents–everything happens in a linear fashion in Undercover. A number of the missions almost scrap the open gameplay by sectioning off an area of the map you're allowed to go.
The true allure of these open world games is to explore, and it seems like Undercover is more interested in a leisurely drive. Palm harbor is an immersive setting, it's just a shame that the developers at Blackbox didn't go the extra mile and take advantage of the setting - especially when Burnout Paradise did just that in amazing fashion earlier this year."
6/10