Boomtown writes: "The Penumbra Collection is comprised of three games. Overture (which was previously reviewed on this site) followed by Black Plague and Requiem.
You start the series in a typical horror setting that could have been taken from many games, films or books, in Greenland, searching for your father after receiving a letter from him after he has died. You find yourself isolated in a mine after a cave-in with no weapons, no belongings and very little light. Throughout the games a sense of deep hopelessness permeates everything. The atmosphere is so otherworldly, so much like the nightmare we have all had at some point in our lives, where we wake with a sense of dread so thick and cloying, wondering if we are awake, or still dreaming, or something else entirely. The writing is dark and unique, the situations and characters as diverse as they are strange."
Sean of Gamer Euphoria writes:
''There are a number of things that a lot of modern ‘horror’ titles get wrong. For example, the player isn’t treated like a victim; they are the one in control of the situation. This is often a result of arming the player to the teeth and throwing waves of enemies at them. There’s nothing scary about out-gunning everything that comes after you.''
I think they will be ok aslong as they go back to making them scary again instead of being more action based like resident evil has become. You kinda feel like a bad azz instead of a hopeless survivor trying to stay alive.
Nah, I think the worst ended when Resident Evil 6 became so such a lowly received game. Sure it sold "okay-ish" for Capcom's standards, but do they honestly feel they can risk an RE game with such low scores a second time?
Besides, with the rise of games like Slender and Amnesia, gamers have other alternatives to turn to for a horror fix. The horror genre will survive; I don't think there's too much reason to worry right now.
*Just looks at title*
So is a dark future for horror games a good thing or a bad thing?
Most agree that Resident Evil 4 killed survival horror, but was it a cold blooded murder or a merciful euthanising? LaserLemming looks into just why survival horror's condition appears, at the very best, terminal while also running the investigative magnifying glass over some of the modern games trying to move the genre in new directions while remaining true to its terrifying roots.
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