8.3 Review: F.E.A.R. 2: Project Origin writes: " It's 2009 and F.E.A.R. 2 is going very much against the grain. It sports a health bar, harking back to an age before the meteoric rise of the console FPS. With their sequel, Monolith have declared the two shoddy expansion packs for the original non-canon, which is good, and have clearly tried to engage with the criticisms levied against them for former efforts. If we're going to be completely brazen with the truth, though, it hasn't evolved too far beyond the original F.E.A.R. This is no bad thing, mind.

It's all about Alma, still, the all-powerful psychic monster/girl project thing that was engineered by the Armacham Corporation and subsequently released upon the world - complete with ginormous explosion - at the end of the first game. F.E.A.R. 2 starts just before the first one finished, now from the perspective of a Delta Force squad tasked with arresting naughty Armacham president Genevieve Aristide. Things, obviously, go a bit crazy."

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