Nobody could accuse of Media Molecule of cynicism. LittleBigPlanet's introduction has the ever-reassuring Stephen Fry refer to Planet Earth as "an orb of dreams", inhabited by creatures boasting "vast imaginations" that are "charged with creative energy". The scriptwriters have obviously never watched Jeremy Kyle or spent an evening down our local Wetherspoons, else they'd be more likely to characterise humanity as being "vastly cretinous" and "charged with GBH".
Still, you can't blame them - such optimism is born of necessity, not choice. The ongoing success of Media Molecule's flagship game relies entirely on the generous industry its players, those who build and share levels with the rest of the community. Without that creative energy, LittleBigPlanet would be a dead planet.
Surveying the servers a few months post-launch, it seems the studio's faith has been well-placed. There are 50 pages stuffed with around 20 user-generated levels each, offering weeks' worth of bonus content to the hungry player. Of course, that's a lot of wheat to sort the chaff from - but Eurogamer had a go.