Wired writes: "Horror videogames are difficult to get right. What makes something scary? Blood on the walls? Spooky sound effects? Dimly lit corridors with blinking lights?
F.E.A.R. 2: Project Origin, a new first-person shooter for Xbox 360, PlayStation 3 and PC (reviewed), delivers all those standards of the genre. But Origin's scares come mostly from the game's frightening atmosphere, not cheap shocks.
It's a classic sort of horror, and succeeds in actually being scary by leveraging a player's psychological reactions to the environment - you'll be jumping at shadows, not at creatures routinely popping out of them. But the game telegraphs these sequences so much that they lose a lot of their fear power."