10°
Submitted by Benke 1096d ago | video

GRTV: Physics in Adventure Games

The developers of the Penumbra series, Frictional Games, discuss three problems with making physics based problem solving in an adventure game and show off examples of how clever gamers, the butterfly effect, and instability issues can break the game. Educational and entertaining (but you should watch it anyway)! (Culture, PC, Penumbra Collection, Penumbra: Black Plague, Penumbra: Overture, Penumbra: Requiem)

Attached Video
New stories
20°

PS Vita - First Start-Up Intro Video

7m ago - Take a Look at the PS Vita Intro Sequenz on the first Start-Up of of the Handheld. | PS Vita
30°

Have Games Become Too Casual?

1h ago - GTANJ writes: "Skyrim is a vast game full of hundreds of quests, NPCs, and locations. It’s a gam... | Industry
30°

One Piece: Unlimited Cruise SP is a bad port | Review [NoobFeed]

1h ago - Daav from NoobFeed.com spins around in One Piece: Unlimited Cruise SP, the 3DS port. What starts... | 3DS
40°

Why don't more game developers see royalties from their work?

2h ago - ARS - When people talk about the importance of actually spending money on games, rather than reso... | Culture
Ad

Win Darth Vader's Autograph!

Now - Check out the details for FilmWatch's February contests to find out how you can win an autographed Darth Vader photo! | Promoted post
40°

For one Kickstarter employee, Double Fine's project is literally a dream come true

3h ago - GamaSutra - Before it became a reality, Kickstarter community director Cindy Au used to fantasize... | Culture