How can video games and developers achieve cultural 'legitimacy', and what does that even mean? Veteran developer Green explores how it works in other disciplines, and ramifications for gaming.
I especially agree with the final portion because I've always felt that games should go beyond how many enemies you can whack with a big stick. It stifles the variety of games you create and the ideas you put into them.
Good article.
I especially agree with the final portion because I've always felt that games should go beyond how many enemies you can whack with a big stick. It stifles the variety of games you create and the ideas you put into them.