"There's not a lot to redeem Mirror's Edge beyond its immersive atmosphere. The clipping is probably the worst thing about the game - it's simply inexcusable to have a game rely on something so much only to have it not work when it should. The game gets full marks for trying something new, but trying and failing is still failing. Mirror's Edge embodies a "Form over Function" design philosophy which doesn't really work for video games. With an extra six months and a storyline to speak of Mirror's Edge would have been a classic."