ARS: There are two types of people when it comes to the games-as-art debate: those who spend too much time and energy arguing one way or another, and those who ignore it altogether and simply create games that are art. Jenova Chen and thatgamecompany belong firmly in the second category, and after playing Flower to completion on the PS3, we can confirm that they have given us another game to talk about, puzzle over, and enjoy.
There will be some that simply don't get it, and that's OK. There will be some that don't care for it; this is a game that isn't for everyone. There will be others, and I am one of them, that will hear the game whisper to them when they close their eyes.
More ambitious than flOw, thatgamecompany's last release for the PS3, and much more satisfying, this is a game for those interested in gaming as emerging media can't miss. Even if you don't like it, working out why will give you insight about game design-and what can and possibly can't be done in gaming. Or you can opt out of thinking about the deeper meanings and just use the game as a way to relax and enjoy the beautiful swaying grass and gently blossoming flowers. Perhaps giving the game too much though is, in its own way, completely missing the point.