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High Voltage Stakes Their Claim And Starts The Wii Renaissance

Torrence Davis of The Bitbag writes, "We interviewed High Voltage CEO and Founder, Kerry Ganofsky about their upcoming title, The Conduit. Finally someone is actually using the Wii hardware to make something beautiful. I hope High Voltage and Sega can send a message out to all those other 3rd parties who are trying to cut a steak off the cash cow by putting out poor quality Wii titles. The Conduit will be the first Wii game since launch that will have hardcore gamers turning their heads."

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Gr813232d ago

I'm not the only one who caught the slight flame of the PS3 in that interview. lol

Voiceofreason3232d ago

He has a point though. Imagine what consoles would cost next gen if consumers had made the PS3 number one this gen. Who knows though. Sony may try again but I doubt so many jump on board day one next time if they do.

Product3232d ago (Edited 3232d ago )

Imagine what the cost would be had the 3DO been the lead sku.........didnt it start at $600?

Edit:im really hoping the sales for this game are good though.......i like the wii's controls and are hoping for some more core titles to utilize them the right way.

TruthbeTold3231d ago

$699 Product... $699... Ridiculous.

Product3231d ago

lol who bought that thing?

infamous_273232d ago

What a rude little prick. No one mocks the power of the PLAYSTATION 3!

Product3232d ago (Edited 3232d ago )

i think its weird how when they ask him about it maybe going multi sku he doesnt rule it out then he says he hopes it becomes the Halo for wii...........is it just me or did those mean two different things?

I just think its weird he would say he wouldnt rule it out about going multi sku then he says how he hopes it becomes the wii's exclusive fps standard.odd

Cheeseknight283232d ago (Edited 3232d ago )

"The Conduit will be the first Wii game since launch that will have hardcore gamers turning their heads."

Super Mario Galaxy
Metroid Prime 3
No More Heroes
Super Smash Bros Brawl

I could go on for a while. The Wii's "lack of hardcore games" is probably one of the most exaggerated statements I've ever heard. Unfortunately even Wii owners are believing it too, even after 3 great 'hardcore games' were released in January:

Deadly Creatures
Tenchu: Shadow Assassins
House of the Dead: Overkill

Every system has it's games, you just have to be able to open your eyes.

Mahr3232d ago

Seriously. I take issue with this kind of revisionist history that's acting like The Conduit is going to be the first of its kind on the system.

I mean, no matter how one chooses to define 'hardcore', there's no legitimate reason to discount some of the games that are out on the system. One could argue that there weren't tons and tons of them, I suppose, but saying that *nothing* of the sort was on the system glosses over the existence of some really great games -- some of which didn't sell too well precisely because of that mentality.

ChickeyCantor3231d ago

Mahr i think he meant that Core gamers who don't like the wii are actually gonna be swayed by this game.

Mahr3231d ago (Edited 3231d ago )

I'll admit, that's an interesting way of looking at it, and I hadn't considered it, though I'm not entirely convinced.

But even going with that, I think the statement's dubious. The Conduit is a sci-fi first-person shooter boasting better than average Wii graphics -- is it not therefore aimed at the same audience as Metroid Prime 3 was, or at least a group with a lot of overlap?

ChickeyCantor3231d ago (Edited 3231d ago )

I think people focuses way to much on the gfx. The art style isn't even that special.
HVS should actually promote the controls more.

Honestly I'm not swayed by the gfx.
It looks good but that's it for me. I just hope the controls work like a charm and it would be the FPS i was waiting for in a long time.

While i love metroid prime 3, i don't think i can say they both go for the same type of audience. Metroid prime series wasn't appreciated by everyone. Not all liked back tracking and scanning the sh/t out of stuff( it was awesome xD).

Compared to Metroid, The conduit is really just a : get from point A to B and shoot the crap out of other characters, while Metroid is more adventure based with the backtracking. Lots of People went from Mouse/Keyboard to dual analog, So who knows what this game could do.

I don't see Metroid Prime just as a FPS, and i think many can agree on that.
The conduit strife's to be embraced as a FPS with a new control scheme.
So any FPS lover out there should at least try this out xD.

Mahr3231d ago

"I think people focuses way to much on the gfx. The art style isn't even that special.
HVS should actually promote the controls more."

I agree completely.

"While i love metroid prime 3, i don't think i can say they both go for the same type of audience. Metroid prime series wasn't appreciated by everyone. Not all liked back tracking and scanning the sh/t out of stuff( it was awesome xD)."

Fair enough, that was bad example on my part, owed in large part to my love for Metroid.

What of Medal of Honor: Heroes 2? That one had all the traditional FPS trappings -- linear single player campaign, Multiplayer, online multiplayer with 32 people, deathmatch, online leader boards, an arcade mode, Zapper compatibility, and well-reviewed controls.

ChickeyCantor3231d ago

It's true MoH had almost everything an ordinary FPS has.
However the way the conduit handles the input(it's fully customizable), the way it makes use of the Wii-mote for weapons and the way it presents its visuals. It goes a step beyond.

I think those are the things that separates the conduit from a game like MoH.
Compared to Killzone 2 the visuals aren't something special, however the controls could make a difference.

Like i said I'm not really into the GFX, but its a sad thing to know that most gamers and lots of them here on N4G are actually swayed by it.
And like i said they should promote the controls more since those are going to be real highlights of this game. The way the wii-mote is being used for a FPS, that can make a difference.

Mahr3231d ago (Edited 3231d ago )

"However the way the conduit handles the input(it's fully customizable), the way it makes use of the Wii-mote for weapons and the way it presents its visuals. It goes a step beyond."

Since when have FPS lovers only turned their heads toward games that pushed the boundaries, so to speak? The majority of FPSes are content to make games that don't push the envelope. The Half-Lifes and Crysises and Killzones are in the minority, that's what makes them exceptional. It's not like that's ever prevented the the vast majority of the genre from being popular and successful, though.

ChickeyCantor3231d ago (Edited 3231d ago )

I didn't say because its pushing boundaries. I tried pointing out that they take it to a different level in terms of the way you play a FPS.

And i think that is something that might interest these FPS lover.
Lots are in fact swayed by the visuals, in most cases the FPS gerne shows it from that.

The visuals, in this case is just to prove that the Wii is capable of doing more.
And sadly its something what lots of gamers want. these visuals really matter to them. And compared to the other consoles you can't really say The conduit is pushing boundaries visually. However it is a plus since it doesn't look like totall crap, it looks more than decent.

HVS really did allot with the controls, and i think this is the key for FPS lovers to actually be interested.

Lets be honest the conduit looks like an ordinary FPS game, but we can't really judge until we played the game. I've noticed to many people say it looks bland.
And thats where HVS should watch their next step. Because its the controller that needs to stand out.

In other words, the controls, thats the most interesting thing....But like i said some are swayed by gfx so they are here just to lur those who cry that Wii games look like n64 games.

Product3231d ago

"What of Medal of Honor: Heroes 2? That one had all the traditional FPS trappings -- linear single player campaign, Multiplayer, online multiplayer with 32 people, deathmatch, online leader boards, an arcade mode, Zapper compatibility, and well-reviewed controls."

What i can say about this is...i dont like war type fps.Military games dont do it for me because when it comes to shooters im looking more for a scfi shooter like Unreal.I like more imaginary type guns and maps.
Im excited for the controls on this because Metroid i like because of the exploration not really the fps and since im not really into military type fps.....the Conduit fits right inbetween with weapons and worlds that share both the real world and the imaginary.

Mahr3231d ago

"I tried pointing out that they take it to a different level in terms of the way you play a FPS."

I'm not really certain how that's any different from pushing the envelope/boundaries, but I suppose that's a semantical debate.

I'm saying that FPS fans are perfectly capable of loving FPSes that don't take anything 'to a different level' but that stay at, well, this level.

Okay, The Conduit goes above and beyond the call of duty, but most people are content to stay with just the Call of Duty (pun intended).

Customizable controls are useful, but most first-person shooters have thrived quite efficiently without them due to solid default control set-ups.

Heroes 2 had a solid set-up, which is why High Voltage Software listed it as one of the inspirations for their own controls. It also had technical visuals that while not Conduit-level were still better than a lot of the other stuff on the system at the time. And it had a spectacular online experience.

Is the argument here that that none of that is good enough for most people?

It seems to me that we're getting into the same kind of territory as most people do when they argue 'hardcore' -- introducing an unwieldy number of narrowing-qualifiers, i.e., it seems we're now theorizing that the 'hardcore gamers' mentioned in the article are someone who's interested in the pointer controls of the Wii, but not only do they have to be good and solid and precise, but they have to be customizable, and not only that, the game genre has to be a science fiction style shooter and not a WWII shooter, and not only that, it has to not have any back-tracking or exploration, and not only that, but it has to have very strong technical visuals, though it's also alright if they're not on par with some of the higher stuff on the 360.

And such people exist in significant numbers?

+ Show (7) more repliesLast reply 3231d ago
Gr813232d ago

Exagerated talk about no Hardcore Wii games, its PR spin, no one has even beeen able to come to a concensus on what constitutes "casual," "core" or "Hardcore", I don't buy into any of that tbh. All I know is the argument that Wii doesn't have good games has died several times over. It continues to resonate with fanboys but that dog simply won't hunt anymore.

you can see the constant goal posts moving, and talking points and spins that just won't work anymore. I've said it before, true gamers follow the games, not the systems. Had Wii not come out, I dont think I'd be into console gaming atm. Things weren't advancing much besides polygon count, and games were becomming shorter. Sure they were prettier but I'm no size que- I mean graphics whore;)

Product, I have a very good feeling about The Conduit, the Hands on time I had with it while short and confusing at first (I picked up where someone else left off) The game is dope. The videos do not do this game justice. Graphically, it really outshines other games (technically not artisticly) by a wide margin. But more importantly, the controls? Ridiculous. In a good way, the customization option is just insane. I set up the controls to be exactly like Prime 3 customization is so indepth it is almost like a game in and of itself. You can increase running speed and all of that. I had about 10-12 mins of playtime and the game reminded me of Goldeneye actually. Everyone is entitled to their own opinion but when I read ppl complain about the controls, I call bull sh!t, its just to tight. This game will have sales, just you wait.

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