G4TV writes: "It has been a long road getting Prototype to market. Originally scheduled to launch in 2008, the game was to be published by Sierra, but got put on hold while Activision and Blizzard formed a gestalt death robot and decided which games in development would make the cut. OK, so traditionally you need five robots to form a gestalt deathbot, but come on, it's a nice visual.
According to Kelly Zmak, president of Prototype developer Radical Entertainment, things got a little tense even though the team stayed the course while Prototype's fate was in limbo. "Yeah, I was nervous," Zmak said during a pre-New York Comic Con event, "We went quiet with the development but we were always full steam ahead. We never stopped working after we sold the IP and validated it along the way." After getting my hands on the game, I can safely say that Radical's hard work and perseverance were worth the wait."