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GDN: Overgrowth Developer Diary #2

GDN writes: "In last week's developer diaries I explained how Wolfire is laying the foundation for Overgrowth by starting with the Phoenix Engine's terrain system. While I mentioned how the terrain meshes are created with our "Off The Grid" system, I left out an equally important part of the puzzle. Before you can design complex, good looking player models and level assets, you need to have some idea of how the assets will look when they are rendered in-engine. This week's developer diary will describe Wolfire's initial work on terrain coloring, lighting and shading and how terrain has combined with the sky to form one cohesive environment."

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