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GDN: Overgrowth Dev. Diary #4 Terrain, Objects and Shadows

GDN writes: "My first two developer's diaries described how Wolfire set up it's optimized terrain mesh, blended the seam between the skybox and the terrain with a special haze effect and created self-shadowing terrain given the sun's position. This is all well and good for a realistic-looking barren wasteland but what happens when you add objects to the mix? A few extra lighting and shading cases get created."

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