GDN: Overgrowth Dev. Diary #4 Terrain, Objects and Shadows

GDN writes: "My first two developer's diaries described how Wolfire set up it's optimized terrain mesh, blended the seam between the skybox and the terrain with a special haze effect and created self-shadowing terrain given the sun's position. This is all well and good for a realistic-looking barren wasteland but what happens when you add objects to the mix? A few extra lighting and shading cases get created."

Read Full Story >>
The story is too old to be commented.