Prince of Persia fits right in that group of games like Mirror's Edge and Dead Space where they're really good games whose only shortcomings are that they're moderate length single player games. They're asking the same price as single player games that are 200 hours in length, or multiplayer games that will get hundreds of hours of online play. Now, games have been $49-$59 for fifteen years, and once in a while you get that Bioshock-quality game that is shorter, but so well done that it demands the full price. PoP just isn't one of those.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.