Just because it's named after an environment (the Halo rings), doesn't mean Halo Wars gets to relax, create a bunch of ring-shaped levels and proclaim that all maps should be symmetrical. The game will have to balance the lore of the Halo series with the new units and innovation to keep strategy gamers and non-Halo fans happily plopped down in front of their TVs and enjoying the new RTS addition to the Halo series. I
The Lead Designer, Dave Pottinger, who was kind enough to answer a few of the questions that GamesRadar had burning in the back of their brains, can answer most of questions about the game better than they can. Here's what he had to say.