Destructoid.com questions the number of quality titles that is being developed for the Nintendo Wii.
"Obviously, we gamers need more quality games for the Wii and more fixes for some universal problems (the Wiimote and WiiConnect24, for instance), but is Nintendo currently in a position where they have to address any of these problems? If the rest of the Wii's lifespan continued to be mediocre and bug-ridden, would it make any difference for Nintendo?
Consider what happened with the Gamecube: a few gems, a sea of crap. Same thing with the Nintendo 64. Nintendo's last two systems drew the metaphorical short straw and lost their respective console races. And yet, despite these failures, Nintendo was still able to go on and make a new system each following generation.
And now we've got the Wii. A potentially amazing, but practically flawed gaming system with a pretty disappointing roster of upcoming games (if you need more than one hand to count the number of 2007's upcoming Wii games you are excited about, then you probably lost some fingers in a spaghetti cutter or something).
The question is, would it make a difference to Nintendo if the rest of the Wii's lifespan consisted of nothing but mediocre games punctuated by one or two decent ones?
It may seem like a weird or irrelevant question, but bear with me -- this'll be a detailed (and wordy) analysis of how Nintendo is profiting off the Wii, and what it may mean for us gamers."
Head over to Destructoid.com for the full article