Jason Evangelho writes:
"The average retail shelf life for a typical video game has shrunk so drastically in the past 15 years that if you're not plugged in to a 24/7 news feed, you could blink and miss it entirely.
For new IP's, developers spend weeks to months developing a solid gaming mechanic or concept. Writers enter the picture and flesh out a storyline, artists sketch out hand drawn storyboards and rough animations. Level designers work to add life and atmosphere to the game, voice actors are hired, programmers spend 1000's of hours tweaking code, composers breathe emotion into the audio. Marketing teams are deployed, etc etc.
That game could have a consumer's mindshare for as little as 1 week. And if they happen to buy it, only 20% of them will finish it.
Why is this happening? And why are we, the gaming audience, seemingly content with it? Are you a gamer who misses the love affairs we used to have with games from the 80's and 90's?
Put on your thinking cap, and come along as we explore the notion of 'Disposable Video Games.'"