Seb Downie, QA Manager at Guerrilla Games has stated that he will look into the rumored controller/input/aiming lag that has split the Killzone 2 community in half.
I didn't feel any lag, it felt realistic. Too bad i'm the unlucky 6% that gets motion sickness :(
it rocks better graphics im telling you the demo is not final keep it on the title screen Im On a 40Inch Sony Bravia Im not motion sick but i know the graphics are not running full throttle because its playin in 720p not 1080i
woah u too? well the correct term is "simulator sickness" since it's a video game. Man everytime i play an FPS, i get super dizzy. People who don't get this are sooo lucky. I heard your brain will adapt to it if you feed it lil by lil over time.
I can play fps all day and I don't feel a thing. Too bad I can't download the demo :(
I played the European demo and it was just amazing. But then again my TV has a 4 ms response time so maybe the problem is ppl's televisions?
It works so well, I can DRINK BEER and eat on a fishing vessel. B4 I used my solution I was beyond sick, past throwing up. My solution? http://www.sea-band.com/ The wrist bands work INSTANTLY, whether you are sick or not. No side affects.
i don't think its peoples tv, i am rocking a 32" Vizio HDTV, i got it prolly 4 years ago so i am not to sure of the stats, but i am not experiencing lag and i too downloaded from my Euro account.
I experienced no aiming lag. I have a Panny Plasma if that helps. No movement or turning lag either. I LOVE the real weight that the game gives you to your character and weapons. Most FPS for me feel floaty and TOO quick. This game reminded me of the 1st time I played Golden-Eye.
I was the same way a while back when Halo came out. I couldn't play it at all, yet over time I got used to it. So give it time, and like you said, feed it slowly, it's worth it.
I was popping off head-shots, pumping Helghast full of lead wherever I chose too. Popping in and out of cover, sprinting with ease. And for those of you wondering why it takes so many shots to take down a Helghast, use THEIR weapon...2 or 3 shots is the most it takes.
On the title screen it CLEARLY states 2008, since this is 2009...it is logical to assume that this is an old build, probably the October 2008 one that was the pre-view build. Don't know for sure, but I do know that the demo code is from sometime in 2008. This is not unusual, MOST demos that I have played on the PSN are from older builds. RE5 is another one that contains an old build. The gameplay video that shows a player taking down a Heavy sure looks like a cleaner build. @Shawn right below me. http://www.sea-band.com/sea... Trust me, it works...I have used them for years. Without them I get car sick, air sick, sea sick, FPS sick, basically ANY type of motion sickness and I get it. But these bands, they work beautifully. Get them, its worth it.
i stopped playing after the 2nd run through (almost threw up). maybe taking drugs (asprin) while playing will help quicken the adaptiveness hah. This only happens when i play any fps =/ i'm playing on a 40" lcd sitting 8 feet away.. should i sit further?
I am on a 52in XBR and I have no lag. There is a weightiness to the characters. They do not turn like other games because other games have players turning like a mouse pointer. Anyone that played the first Killzone is familiar with the feel
put some sun glasses on
There is no lag, it is a brilliant decision by Guerilla Games to give a little delay/heaviness. It feels more realistic and it avoids dreded over aiming. I LOVE IT
I don't even know what this 'lag' stuff is...or what people are referring to... the dead zones and acceleration of the sticks are a certain thing from other shooters...I don't know what term to use...how about...'different'... it feels 'different' than cod...because its not cod...you don't float around a map as a turret...its not even the 'weight' that people keep talking about...as that is there, but more in the sprinting and jumping effects...its just the turn speed is handled differently than cod...which is what people are used to...and probably why everyone is having a fit at first... i've tore through this demo in 6 min. 22 seconds...with nearly nothing but head shots...and guarantee others have done it faster...if you accept the fact that it handles differently, and take a bit of time to get used to it...its very rewarding in the end...for the first hour of the beta, I couldn't do shat...but after a bit, i began to prefer it over other 'feels'... now if people are really having like input lag, or TV response time issues...yeah...obviously that could be a bug with the game, and fixed...but i've played it on several different televisions without any problem...and this is why nearly any good TV retailer will explain to you to never buy a television with poor response time if you plan on gaming through it...or at least I think this is why...like I said...i've never experienced it...
The so called aiming lag is not a technical problem that people are experiencing on their tvs. It is a gameplay decision that gg decided to include in the game for who knows what reason. Imo its a terrible idea, the way it handles turning is just bad. It has sluggish aiming that after prolonged turning accelerates very quickly and leads to over aiming and feeling helpless against campers. I dont understand how they could screw up a game on something so simple to fix. I wonder did they just ignore all the complaining after the beta or are they so arrogant that they did not care.
6:22, hah ? Showoff! :-) LOL. I wanted to do a speed run but I always got caught up somewhere. Not because I die (not any more:), but because I need to check this or that, or go back and blow up all the shelfs in that warehouse, or all explosives. But one time, I will just run thru...
Really Socomnick just take a hike pal.
"helpless against campers"...they will find out early enough that they'll have to hold the controller steady to make a clean shot. Guess what, snipers need skills in that game, too.
I think there's a difference between the US and UK demo. Some people are reporting no problem, while others are definitely saying there's a problem. Then TV setups come into account, which totals for one big headache at the QA Department. I theorize that the UK demo being played on a NTSC console might be the problem, but I'm no developer: and I downloaded the VC demo from the UK store w/ no problem whatsoever which leads me to believe this is solely a problem with the demo itself.
No I get the lag in the US demo... I'm from US.
weird....I hope this gets resolved soon. I got the UK demo and I get the lag. Bubbles up for the info.
only ps3 fans will defend aiming lag as realism I salute you dedicated fans!
Depends on what they are considering "lag"... it's all relative my friend!
jumps to conclusions without using rationale or common sense. I experienced absolutely NO lag...then again, all it takes is just one noob who can't draw a bead on his target to cry "lag" and all the haters jump on it like it's the last virgin at a keg party. If there is a problem, then I have no doubt it has to do with people's television setups. It's the same reason why you have to calibrate for different tv types in Rock Band.
No lag here, either.
No lag here, just good gameplay - I hope you're not a "glass half empty" person over everything or your life will be miserable. If people can't be patient enough to actually 'learn' a new gaming concept and want every FPS to be the same as the last then there's not much Guerilla can do to fix the 'problem'. It's a part of the game design to add realism. Try moving your head from side to side: It starts slow then speeds up - If you snap your head to get the 'unifrom speed' effect of most FPS games, you'll do your neck in.
I played the UK demo on my NTSC TV and PS3 and it works fine. I have a Samsung 37 inch 720p TV.
I have not experienced this supposed "aiming lag". I downloaded the Euro demo and gave my friend my gamestop code (We're both in the US btw). Neither of us have had any problems... plays like a dream! I'm curious if there is actually a problem or people just stirring up controversy...?
Yep. I've played the demo multiple times too and it plays fine. I am also US.
maybe it's a problem with some peoples downloads. Just saying
i admit that the aiming seemed quite laggy and that is the only and i mean only problem with killzone 2 imo. If the aiming could be tweaked a little that would be perfect
+1 It killed the game for me, I had to turn up sensitivity to 100% to make it feel kind of normal, but it was still there..
well hers 2 options for both of you to try 1. jack up the sensitivity and if that doesnt do it your ganna need a new tv
Playing the US version, I can confirm that there is aiming lag that makes the demo not all that fun to play.
Post a picture of the demo running on your tv with a piece of paper that says your screen name. OR YOU'RE A LIAR.
yep it has a slight delay when you make any aim movement
Yar, I experience it as well.
Your curiosity payed off my friend. It's a set up to lower KZ2 sales. Have a cookie and keep playing the demo.
"only ps3 fans will defend aiming lag as realism" and only Xbots would continue to kiss the proverbial ass and throw their money to a company that took far too little consideration into the hardware debacle that is the RROD.
Yah i definately notice the KZ2 aiming lag. I wasn't sure if it was suppose to be like that because it did make the weapons and character seem a lot heavier but it also detracted from the experience because it wasn't accurate due to the lag. I hope this mishap doesn't effect sales.
I got the UK DEMO and aiming with my gun is way off. I move it right or any direction and it's not Instant at all. I tried to put the sensitivity up then it became a kind of a jerkin motion. I aim left/right and it gets, there sorta a PC mouse without smoothing on or enhance pointer precision. Plus I do not like the way you cover and shoot that much and the clips are so short so much reloading. I do admire the nice animation but I would of liked it a little faster.
It's a delay in response due to control input programing. We took it on so many runs in the studio today and its something to do with the control input programing. Kinda like the COD4 Acog scope fiasco, it can easily be updated thru a patch tho. Why are people so worried about this? It's no biggie.
Its good that a patch is able to fix the problem, but i'm a little disappointed that this slipped through. It could be me, but I was practically expecting Killzone 2 to be perfect on release. Its no biggie if patches can fix it then.
i downloaded the demo from the UK store and I found a little clunkiness to the aiming.I find my self standing there trying to aim my cursor at the guys head but I would over aim or the cursor won't even move at all. The gamespot people also talked about this as well.
It also occurs with jumping and mostly every other control, makes the game feel clunky/sluggish. If they fix it, the game will be damn near perfect.
you ppl are idiots .....because ure used to playing resistance and call of duty 4 ure saying there is lag .... the screen turns slower because of a certain level of weight in the charachters .... and the FOv is diiferent if you noobs dont know how to adjust a little to the game u can go play ure old games ... I had been in the beta for 2 months ..... i know what im talking about it takes a little time to adjust thats all stop Bi**in and start playing ....... Every game is not COd 4 ......
It's about pickup speed; Acceleration if you will. That's where the term "input lag" comes from. There's a slight delay in when you move the stick, and the gun responds. Or not even always delay, but it picks up immediately, but responds very slowly, and then "accelerates". Go play Perfect Dark Zero or Far Cry 2 and then play COD4. It's all progamming and not something fixed overnight. VERY FEW DEVELOPERS ACTUALLY GET THIS RIGHT, unfortunately, it seems Guerilla doesn't either. Though, I'd like to play the game myself to make any definite conclusions.
I have to say, I noticed this "lag", but it didn't feel like "lag", it felt like it just took a build up to reach "max speed", which I don't have a problem with. Put it like this, I've played that demo through 5 times and have a lot of fun with it and I'm not a big FPS fan in general. Maybe you people play too much Halo and Resistance where you can turn on a penny?
I just fired up the game just to check this out. I can see no lag. "Lag" would be different. Its not hard to aim. If its lag, then the whole system would behave differently, unresponsive. But it does not. You walk, you run, you jump, you aim. Everything reacts immediately. Every single shot creates recoil. If that would be lag, you couldn't hit anything. But it works very well, not arcade well, but realistically well.
What you are experiencing is no auto aim. All the games like halo or COD4 have some exagerated auto aim that's why they seem to control better. But this is the kind of gameplay that requires skill. I LOVE IT.
That the fist thing I noticed.
ive played many fps games and the aiming feels awkward not because of no auto aim. wtf are you talking about?? If you do not see or feel a delay/slowness in aiming, then you should get your eyes checked! Don't get me wrong the game is simply amazing but i really hope they fix this delay.
Noo leave controls and aiming as it is. COD, Halo and Resistance are too unrealistic. I can sprint and turn 180 like nothing. I can shoot from hip with perfect aim. I can use any gun at any range. I can fire laser guided bullets. Guns barely have any recoil and spread. They are all just run and gun spraying feast. Even COD2 takes more skill then COD4 and [email protected] online. Killzone 2 is different. It takes a realistic approach. The default control scheme works perfectly with the gameplay working on cover system. You can feel the weight of the armor on you. You can feel the gun's recoil and spread. Even when you pull that guy up you can feel the weight of the armor. When you sprint you cannot turn around super fast due to momentum and weight. When you turn you cannot turn super fast with super reflexing and not even feel dizzy like in codl. You turn realistic as much as a guy with heavy armor and gun turns. It takes a realistic approach which i love. In COD, Resistance and Halo i just run and gun, even online. in KZ2 i have to hide behind cover and wait for opporunity to pop and shoot. I cannot sprint in and shoot everything like in cod. in COD:WaW i just go heavy machine gun, with juggernet and spray from hip getting kills. in real life, try shooting a heavy machine gun from hip. you would end up on the floor and shooting the skyu with recoil.
i think its great.
Loved it! The demo runs silky smooth on my tv (cineos 47 inch), no hick-ups whatsoever. Most tv sets have a game-mode. turn it on :) Movement feels real, surroundings suck me in, KZ2 where have you been all these years? :) Still getting FEAR 2 aswell, different game, different feel to it, will love it aswell. But this demo rocks. Play it again and it feels like a different level with Helgast reacting differently. Run & gun fps still rock but now that i've played the demo, i prefer the realism that is KZ2.
iv had no lag.... and omg the graphics are quality.... i love it
Don't touch the f'cking controls!! They are completly fine as they are.
TIPS on reducing lag from your tv to ur PS3 Firstly, lag in this case is the time it takes the screen to translate what ur doing on ur controller, not how the game is designed to make moving feel weightier. I fully understand that notion. This is actually lag, like when u move ur stick to right or left, it feels like a half second lag on the screen when ur gun is moving left or right. This can be eliminated. 1) make sure the game plays in the native resolution of your TV. ie if your tv is 1080p, make sure the settings for display on ur PS3 are all blanked out except 1080p. this will force any game to be displayed in 1080p This will eliminate a lot of input lag. Like killzone2 and rockband type lags. 2) If you own a lcd most have a Game mode or otherwise use the PC HDMI input. use either or....on my samung 6 series i have it in the hdmi 2 input (made for inputs coming from pc). It reduces a lot of lag in FPS games. and it solved lag issues i had in HALO3 on my XBOX and as well it solved the initially apparent lag issue i had in KILLZONE 2. SO on my SAMSUNG 650 LCD its HDMI input 2 / GAME MODE And let me tell u its like butter hope that helps people who experienced lag.
I have the exact TV Samsung LN52A650. Do you have aim so we can talk about it?
I dont have aim sorry but I have msn [email protected]
ToeKneeHaze I'll have to test that. I have 3 hdmi inputs. Demo felt fine, but i could have thought that was the style of the game. Either way i'll check that out.
ok besides da lag thing on da aiming i hope u 1st fix or should i say add customizable control mapping cus without it the da game sucks 2 play. i was in da beta and honestly thought oh its just da beta im sure da game or as of now da demo would of had this simple fix in control scheme. im disappointed and annoyed dat i cant seem 2 enjoy a gorgeous game just because u GG are forcing 2 configure my controls in da few options u have given us well dat sucks. and dat alone is not worth da 60 bucs even though i have it pre orderd already im trying 2 make a point. PLEASE GG how hard hs it 2 add customization in da control scheme. we da gamers and buyers should play it da way we want not da way u c it fit. just give us da option dats all. i want 2 shoot wit R2 and aim/zoom wit L2 and sprint wit L3 and crouch wit R3 and malee wit O and so forth. whatever suit us cus every1 is different. PLEASE pretty PLEASE fix this!!!!
Gesus did u just graduate from G-Unit Univ? :)
Thank you for investigating! Mine felt kinda laggy too.
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