PSXextreme: Okay, so as you all know by now, you won't be able to move and shoot at the same time in Resident Evil 5. You couldn't do it in RE4, either, but many had assumed that Capcom would institute the more action-oriented and dynamic control scheme into this next-gen sequel. Well, it isn't there, and the reaction around the 'Net is one of general annoyance.
We have the game to review - no, we won't be issuing any analysis until the embargo is up; we follow the rules - and I sat down with the demo last night. When Arnold told me the "tank" controls remained and there was no option for running 'n gunning, I initially took the news in stride. See, I really loved RE4 (as most everyone else did), and I didn't mind the control limitations and restrictions in the least. Of course, this was probably due to the fact that RE4 was for more action-oriented and fluid than any other RE installment to that point. Furthermore, when I started playing RE5, I noticed Capcom had increased the speed of the zombie attackers. At first, they tend to shuffle about like always, but when they spot you, they will often rush you, and there are many of them. It didn't take me long to realize: if they were going to do this, they should not have kept the same control scheme. We really do need to move and shoot. If you want our aim to be compromised, fine, but standing stationary is rarely a good idea in that game.