GI.Biz Interview: Doublesix's Jim Mummery

GI.Biz writes: "Downloadable games offer a new entry to point to many new and exiting developers, allowing for smaller teams to work more closely and self-publish titles, and with a lower cost providing the incentive to use the channel as a proving ground for new ideas - the results can be interesting. spoke with Doublesix Game's creative director, Jim Mummery, about the impact that digital distribution has on the industry, working as a smaller team during the credit crunch, and how the success of XBLA and PSN titles threatens creativity on the distribution platform."

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