In Part I of Newsweek's mammoth four-part Q&A with Playstation worldwide studios boss Phil Harrison, he talked about why he voluntarily stepped into the line of fire at the D.I.C.E. Summit and detailed the aesthetic differences between Gears of War and Resistance: Fall of Man. In Part II, Harrison delivers a critical assessment of Nintendo's acclaimed Mii avatars, discusses the rising importance of user interfaces and explains why developers should look to "Leaving Las Vegas" as a source of inspiration.
Click here to read part II
In Part III, Harrison explains why Guitar Hero succeeded in a way that Frequency and Amplitude did not, cops to some mistakes in the run-up to last November's launch, and reveals that even he's occasionally caught off-guard by some of the PS3's firmware updates.
Click here to read part III