Play-Mag writes: "Sony has arguably the strongest base of first, second and thirdparty developers out of all three console manufacturers. From the artistic masters at Team Ico to the reliable stalwarts at Insomniac, the electronics giant works with developers that it knows will get dedicated members of the PlayStation user base excited.
Sucker Punch Productions is probably the Sony-associated developer with the lowest profile – having created three moderately successful Sly Cooper videogames (all of which we enjoyed, aside from the three-dimensional bits in the third one that managed to give us migraines) and the fondly remembered cult hit Rocket: Robot On Wheels for the Nintendo 64, the company was never the largest operation but its consistency proved that this didn't matter.
The stakes have been raised by inFamous, though, the company's first blockbuster exclusive for the PlayStation 3. According to Producer Brian Fleming, the entire make-up of Sucker Punch had to transform in order to handle a project of this unprecedented scale: "The game has a much bigger scope, much more content, so much more detail than anything we've ever tried before… It's borderline crazy for a team of 60 people to try to build a game like this, but we have always valued being a smaller-sized team because it keeps us nimble. There are so many new specialised positions for this title: high-detail character artists, full-time lighting, a team of two guys just detailing out the climbing system across a city's worth of buildings." When you wrap your head around the inFamous premise, you realise it's something that would typically require a team of much greater size."