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Continuous development cycle crucial to stream games - Spotify

GI.Biz writes: "Daniel Ek, CEO and founder of the music streaming service Spotify, has said that the games industry needs to abandon its long development cycles if it hopes to ever stream games - pointing to World of Warcraft as an example of continuous development.

Speaking to GamesIndustry.biz, Ek discussed the potential of a version of the popular music service dedicated to games, as well as how a such a streaming videogames service would work."

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