Worlds in Motion likes Atlantica Online. It's got a great engine, probably got the best art they have seen in any game recently-lovingly created and intricate-and the setting, a sort of slightly steampunky alternate Earth.
In fact, they like those aspects so much they desperately want to keep playing it, to be given a reason to keep playing. But sadly, there isn't. Because Atlantica Online falls into the main problem that many MMORPGS fall into. The grind.