"A session at the Game Develeloper Conference (GDC) in San Francisco this March entitled 'bringing BIOSHOCK to Mobile' has raised a few eyebrows here at iPGN. While the session description on the GDC website doesn't indicate it's for the iPhone, it would make sense, considering Apple's device would best handle the graphical beauty associated with the hit console game. But how would such a game play? we're thinking an 3D/isometric viewpoint along the lines of Hero of Sparta.. or, if they get the controls right, a first person view point isn't out of the question. Be safe in the knowledge that our crack team of writers will be at GDC to bring you all the breaking stories this March.
Official Session Description
This session will cover how IGFUN worked with Take Two Software to bring BIOSHOCK, the Xbox 360 Game of the Year, to the mobile phone. How did the deal come together? What went into bringing a massive brand and excellent game play to a mobile device? We'll discuss potential pitfalls and how they were resolved with attention to quality as the #1 job. In a post-mobile games market, how can you effectively launch and market such a Title?"