AllAboutTheGames.co.uk's TripSkyway this week decided to find out just how easy it is to get a simple game concept up and running using XNA. Here's part 1 in a series of reports of his progress.
If you do not have writed one single line of code in your life, you will not do a checkers game in one week. It's necessary to know all the bases about programming. If you have some programming skills like one year or two doing it for yourself or at work, you could do some puzzle or shoot'em'up in about a month. I'm a professional programmer. In the 90's I have programmed a shoot'em'up in Z80 assembly (Cosmic Battle: http://msxdev.msxblue.com/m... but I have not finished. I have started porting my game to C#. Half of what I did in two years, I could do using XNA during only a month.
in my opinion..being VB is microsoft-based..but XNA is fun to code in
XNA is tempting me, but for the time being the most I did was HTML and CSS still haven't touched C++.
Making a game in XNA - Is it really that easy? Yes, if you've got some programming know-how it should be.
If you're new to the scene and want to pick up a language, just read a book on C# and things will look familiar when you code in XNA. In my opinion though, C# is an easier to learn language compared to the industry standard which is C++. There are setbacks to writing in a higher level language but for XNA framework, C# has enough functionality to make a decent XBLA game. The only bad thing I heard about is seasonal payments, its not as quick as getting money in the App store.
it was nazisofts idea n yet apple took the idea n made it work!!! for FREE!!!! Hail Apple and the App Store and the Iphone/Ipod Touch!! :D
I'd rather just use VB.Net's drawing capabilities coupled with DirectX, but to each their own. XNA's the newbie programmer's game creator (though I actually prefer GameMaker).
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