Procedural Immersion: Examining Gravity Bone

It's clearly not the visuals that perpetuate the immersive nature of this short spy sim-though the environments do look quite good-debunking the thought that only realistic graphics can create realistic experiences. The charming blockheads that inhabit the world of Gravity Bone look nothing like my neighbor or yours, but because the game forces the player to be methodical in every task, it feels genuine. I'm not encouraging the development of boring games or the inclusion of frustratingly menial tasks, but rather entertaining the idea that perhaps by removing the fantastical-the wow-bang factor-a game can, in effect, become more experiential and more realistic.

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