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Edge: Tomb Tomb Tomb Raider

It's a curious experience to be playing Tomb Raider: Underworld a full dozen years after the first game's appearance.

Sure, Lara now slaps petulantly away at innocent fronds of vegetation, and the arms-at-her-sides pose when she is balancing sideways on a beam is pretty cute (although arguably thematically inconsistent – it looks like a posture someone who wasn't used to balancing on things would adopt).

And yet the game's core pleasure is the same as it was 12 years ago: the best bits of Underworld, like the best bits of all the previous games, are when you wandering at leisure around a beautiful puzzle environment, trying to figure out how the massive machine you are inhabiting works, free of time pressure or pointless attacks by badly animated lizards and idiotic spiders.

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