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Media Create Sales: 01/19 - 01/25 Software

01. [WII] Wii Play: Mario Tennis (Nintendo) 31,000 / 88,000
02. [WII] Fragile (Namco Bandai) 26,000 / NEW
03. [WII] Taiko no Tatsujin Wii (Namco Bandai) 25,000 / 316,000
04. [PSP] Zill'O (KOEI) 25,000 / NEW
05. [PSP] Monster Hunter Portable 2nd G (PSP the Best) (Capcom) 25,000 / 357,000
06. [NDS] Rhythm Tengoku Gold (Nintendo) 20,000 / 1,614,000
07. [WII] Wii Fit (Nintendo) 19,000 / 3,196,000
08. [PSP] Dissidia Final Fantasy (Square Enix) 18,000 / 866,000
09. [NDS] Devil Survivor (Atlus) 18,000 / NEW
10. [NDS] Wagamama Fashion: Girl's Mode (Nintendo) 17,000 / 684,000

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TheColbertinator3521d ago

Shame to see Fragile fare so poorly in Japan.Not even a JRPG on the Wii could get Japan away from Wii Fit

:(

Dissidia and Monster Hunter 2nd G are still up there.Good

The gaming GOD3521d ago (Edited 3521d ago )

It's like no decent game can sell well on the Wii unless it's a classic franchise of nintendo's, casual, or a gimic game like Wii fit or Wii play.

The worst thing is developers keep talking about taking advantage of the Wii install base. I don't see how that is possible if almost every non-casual game sells poorly

TheColbertinator3521d ago

Sad really.Namco put so much energy on Fragile.I have seen most interviews and previews on it.The gameplay is slow but the music,art style and characters all look astounding.

It looked the type of game that would create an RPG following on the Wii along with FFCrystal Chronicles,Tales of Symphonia 2,Monster Hunter 3,and Dragon Quest 10.These are all huge games that Sony and Microsoft would kill for to have on their console but if Nintendo focuses on casuals only,we may see all these games go to waste in terms of profit.

Making good profit from hardcore games has been mainly hit and miss on the Wii

The gaming GOD3521d ago (Edited 3521d ago )

But the fact of the matter is it's almost impossible to make hardcore profit from the Wii

Simple reason is because most of the people buying the Wii are the demographic that either aren't into gaming and/or are oldschool/pastime gamers.

Even my mother talks to me about getting a Wii and Wii fit. These are the kinds of people that only need 1-3 games max and they won't buy another game for the entire console generation. That explains why the Wii's attach rate is so bad with that monterous install base.

Dragon Quest might do well. But that's ONLY because it has a popularity that rivals Final Fantasy (and sometimes even surpasses it in Japan)

Don't take this the wrong way. I'm happy to see nintendo thrive again since they've been taking a beating the previous two console generations. But I hate the fact that they've abandoned the average gamer to do it

TheColbertinator3521d ago (Edited 3521d ago )

Well they have not completely left the hardcore gamer.

As a Wii owner I have enjoyed hardcore games like No More Heroes and Metroid Prime 3...but I still feel like the Wii hardcore experience is in need of a bigger push especially in 2009

BeNice3521d ago

Fragile supposedly sold 45% of its initial shipment. And why does fragile have to push wii fit out. The two aren't substitutes they are complementary. One does not take away from the other. The both serve the same purpose- to entertain.

Some people won't find fragile appealing and some will, it doesn't reflect on the consoles OR ITS USERBASE.

I dislike the main Final fantasy series. I think they are total nonsense. I dislike Final Fantasy 7 and think it is a mediocre game at best. I enjoy at the same time playing a round of say mario kart or brawl (I am well aware they did not release in the same generation).

It does not mean that brawl and mario kart are worse games because they appeal to more people (which they probably do considering the core and mainstream audiences). It doesn't mean Final fantasy 7 deserves better sales either. It just means that is what they are selling. Some other element could be wrong. Maybe the ads showcased gameplay elemnts that the japanese gamers didn't find appealing.

I am not claiming Fragile is a bad game.I find the concept intriguing.
Sales are important more so than review scores. As much as I would hate to admit that in earlier years. Review scores express the opinion of a few while sales express the opinion of millions.I think the minoraity has to lose. The people felt Cod 5 was worht 60 and not resistance. The people decided that little big planet wasn't worth their time. The people decided that nuts and bolts wasn;t worht the low price that it was being sold for. People decided prime 3 was not interesting enought to sell(despite being a better game than the majority of first person games this gen).

Well this is shorter than usual now back to my work.

TheColbertinator3521d ago

That was actually a good post.

However I will point out right now that I dont care THAT much for sales.As long as the developer is satisfied with the attach rate and continues to develop for that console or makes a sequel.That is what concerns me.I have played dozens of games that sold 5 million or even 5 thousand,but did not satisfy my gaming needs and fell short

Chris3993521d ago (Edited 3521d ago )

It's an action/ adventure game focused on exploration.

I think that labeling it as a "JRPG" was a tad deceptive and possibly confusing to the consumer as well.

The combat engine also consists of your character swinging a flash-light.

Interesting sure, but not as cleverly implemented as Fatal Frame even.

This sort of eccentric game will be completely under the radar of the Wii's audience. It's just not a system for "core" gamers, no matter how much the people on this site persist. Going into year 3 this should be evident by now. And please don't get defensive and rhyme off a massive list of all the "core" games that you've played on your Wii (usually those lists are full of titles that haven't even been released yet as well; hope is nice, but let's be realistic). Look at the balance of that list first. For every "core" piece of software, there are 10-20 made for casuals.

That's not a bad thing, it's the reality of the system.

If you want a "core" experience, get a PS3 or 360.

+ Show (4) more repliesLast reply 3521d ago
TOO PAWNED3521d ago

FLOP-GILE FLOPS BAD! It doesn't matter how big % of shipment it sold. So if KZ2 ships 5k for USA and it sells 100% of shipment, that makes it success? NO.
BOMB-gile had low shipment because it had low demand, no pre orders. It's not like in next month it will sell few hundred K.
Next week it will be 40%-50% drop.
Flop is a Flop don't spin it.
Same folks that defend Fragile called WKC a flop for selling over 300k in japan, you know it should have sold more they says.
BOMBGILE

The gaming GOD3521d ago (Edited 3521d ago )

BeNice has a fairly good argument. But if the game sold 45% of its shipment and the numbers totaled to 26,000, that means it wasn't expected to do well in the first place. If it was expected to do well, they would have had a MUCH bigger shipment than that.

"Some people won't find fragile appealing and some will, it doesn't reflect on the consoles OR ITS USERBASE. "

BeNice, if this was just one or two games I can understand that argument. But in the Wii's case in particular, almost every non-casual (or non-nintendo published) game had poor sales for the system. And no I'm not saying the games were bad. Hell, some of them were downright excellent. But it DOES reflect the userbase because it shows that most of the Wii's install base aren't hardcore gamers.

FinalomegaS3520d ago

Maybe fragile flopped but and it was a new franchise but here's something for you:

22 NEW Price of Persia PS3 9.5k

Famitsu Charts : http://www.famitsu.com/game...

Point is this week everything was crap sales wise.

heroicjanitor3521d ago (Edited 3521d ago )

I knew it was too quiet.

Also 05. [PSP] Monster Hunter Portable 2nd G (PSP the Best)

Are "PSP the Best" a developer/publisher? Or is this a randomly added personal opinion?

theEnemy3521d ago

It's just like the PS3's Greatest Hits.

Fernando Rocker3520d ago

People, please be a little more informed.

Like some of you guys said, Fragile sold 45% of the initial shipment on the first day of his release (even N4G posted a few days ago the report about the first day sales in Japan).

Now with the final results for the week, Fragile sold about 85% of the initial shipment in just 6 days. That's not a flop at all, specially in Japan. That's more than most PS3 games.