The original F.E.A.R. wowed gamers with intelligent AI, intense gunfights and destructible environments. In Project Origin, Monolith hopes to enhance what they got right before while extending the excellent storyline into its next chapter. Based on the recently released demo, the developers are well on their way to success.
One of the criticisms that F.E.A.R. faced was a lack of variety in its environments. Within the first ten minutes of gameplay, it is clear that this issue has been remedied. Brightness does not exactly ooze out of every orifice of the world, but there are enough touches of color here and there to make the experience seem more real. Whether this sense of freshness comes from small touches such as lockers and doors, or large explosions that light up the space around you, there is just enough eye candy to be interesting. But not to worry, the color does not overwhelm the horror movie-inspired atmosphere that has made this series so popular.