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Big Ideas: When will virtual worlds take over?

Second Life. Club Penguin. Habbo Hotel. For millions of users worldwide, these virtual worlds are their homes-away-from-home, and for many, the realms in which the majority of their time is spent. Yet for outsiders, these environments represent nothing more than a niche for hobbyists with nothing better to do, or a fad for people with too much time on their hands. It's likely that there is more misinformation regarding virtual spaces out there than there is actual fact. However, one of the phenomena that the pundits have been debating for years is the idea that eventually, everything and everyone will be connected 24/7 via some form of virtual world or another.

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