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Interview: Southend - From Deathrow to R-Type Dimensions

Gamereactor caught up with Southend Interactive's CEO and co-founder Anders Jeppsson to talk about the first ten years of Southend's existence and how they transitioned from a small team making games like Deathrow (Xbox, 2002) and working on XIII (Xbox version) to their current projects Lode Runner and R-Type Dimensions for Xbox Live Arcade.

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panasonic233220d ago

man death throw 2 would be awesome.

maxqubit3219d ago

Gfx of Deathrow were very good back then. Unfortunately it had no online (just like Halo1) cause XBL didn't even exist back then.

A deathrow2 could be a success, but from the interview i get there won't be a dr2