While The Chase certainly shines in its addictive and innovative gameplay, it has the misfortune of just becoming too much and too hard too fast. Levels range from a simple race across Rush Lines to getting knocked over every other instance, creating an unyielding experiment in frustration.
Where the title shines in its Time and Score Attack modes, there's the undeniable fact that these are only unlockable after completing the entire story mode with as few screw-ups as possible, by which time gamers are sure to have long lost interest. While The Chase is a bold experiment with a creative premise, there are just too many design flaws here to call it a success.
From the article: "One of the earliest games on the Nintendo DS was a great little game called Kirby: Canvas Curse (or Power Paintbrush if you are in the UK). The game had you drawing pathways for Kirby to roll on to make it through each level. There is more a bit more to it than that, but that is the basic idea behind the game. The Chase: Felix Meets Felicity took that idea and expanded upon it a bit."
The novelty factor is that you can use the stylus to draw a 'Rush Line' for your character to run along, reaching bonus items and powerups, avoiding hazards and performing tricks. Sadly, this control scheme is too complex, the characters too unresponsive and the time limits too harsh. The presentation will attract younger gamers but unless you're adept at this gaming lark The Chase could prove frustrating.
The first few levels of The Chase are cute and fun, but the honeymoon period is over far too quickly and it then becomes exceedingly tricky, unforgiving, and tedious. So very much like a real relationship.