Kikizo talks to BioShock boys Joe McDonagh and Joe Faulstick to discuss the stunning title that could change the way we think about first person shooters.
It's still early days for 2007, but already gamers are circling the big games to look for this year, and one of the titles getting more attention than most is BioShock, a new shooter from 2K Games and Irrational coming to PC and Xbox 360 this June.
Over the last year this spiritual successor to acclaimed shooter System Shock 2 has earned dozens of awards, getting praise for everything from its art-deco stylings to its new approach to the first-person shooter genre.
For BioShock, the glue that's holding the experience together is choice. The doomed underwater world of Rapture is a living ecosystem, existing whether you're there or not, and this makes for an environment that can react to your presence in it. And BioShock's sense of tension comes from its limitations. Intrigued? You should be.