Last year, Number None's Braid for Xbox Live Arcade became both a critical hit and a commercial success, proving that creator Jonathan Blow's views on experimenting with gameplay concepts can have real relevance with the wider gaming public in a concrete way.
Does this open the door for more experimentation? Where is the medium headed? Blow, who was previously a code columnist for Game Developer magazine and a contract programmer/designer for a number of notable games, from Flow through Phase, talks in-depth to Gamasutra in this post-Braid interview.
Among other things, Blow discusses his thoughts on PC as a gaming platform, the importance of PR to indies, and the new game ideas he's working on, as well as the role of story in today's biggest games.