Once upon a time, RTS games were built on three pillars: base-building, logistics management and maneuvering tons of units on digital battlefields. In the past few years, however, a growing number of strategy game developers have begun to question the received wisdom of the classic C&C/StarCraft model. Warhammer 40,000: Dawn of War II represents a vanguard in this rising trend -- the idea of eschewing base-building in favor of managing a small squad of soldiers. This has resulted in gnashing of teeth among RTS purists who bewail the lost of their beloved dirt-farming and economic management. With the release of a five-level "multiplayer beta," though, GameSpy discovered something surprising... logistics management isn't dead. It's just been moved out onto the battlefield.
* Interesting take on resource management
* Tyranids are fun
* Traditionalists will still bemoan the loss of buildings