When it was released early last year, Tom Clancy's Ghost Recon Advanced Warfighter took the Xbox 360 by storm, becoming (at the time) the fastest-selling title that Ubisoft had ever seen. Its success was due in large part to the fact that it featured a wide range of game modes, including a stellar single-player campaign, addictive multiplayer, and a completely separate co-op campaign. However, some people just weren't satisfied. They complained that there should have been a co-op game that simply allowed two players to fight their way through the single-player campaign. As soon as the game's sequel was announced, once of the first things people asked was whether Ghost Recon Advanced Warfighter 2 would take the same approach to cooperative gameplay.
If you were one of those that complained, well, here is some good news and some bad news for you. The bad news is that the co-op mode is still a separate entity, and it doesn't look quite as nice as the single-player game. OK, now that that's out of the way, let's spend the rest of the time talking about all of the co-op mode's great new features. Like the adversarial multiplayer mode, it's gotten a fresh coat of virtual paint, so you'll see plenty of effects that weren't in the previous game. There are dynamic shadows galore, new lighting effects, even a funky distance blur you'll notice when you zoom in. It won't make anyone think they're playing the single-player game, but it looks nice nonetheless.