YouGamers writes: "When I first saw Rise of the Argonauts in action at Leipzig over a year ago, it looked very good and very interesting. A western action-RPG built upon the classic Greek mythology, complete with head-chopping melee combat and some unique design ideas. Cue forward to the end of 2008 and Rise of the Argonauts is finally released at the very last minute before the holidays - always a sign of of a potentially rushed release.
Unfortunately Rise of the Argonauts is not just a simple rushed release with a few outstanding bugs stemming from the panic to finish the game for the holidays. Instead, we have a jumble of great design ideas, uneven art, poor implementation and bad design ideas that somehow survived to the final code. All that is then thrown together with a licensed engine for the Xbox 360 and quickly recompiled for the PC. I'm sure you can see where this is going... "