With all its problems, SPRay is a pretty terrible game. The basics of the gameplay are promising, but it never becomes anything of substance. While the camera control is far and away the game's worst problem, it also suffers from lackluster puzzles, bland combat, and an awful overworld. SPRay has some nice ideas, but all it feels like is a terrible mixture of borrowed gameplay.
Kat Bailey writes: SPRay is every kid's worst nightmare. I played a hundred games just like it growing up, most of them licensed movie titles. It's the kind of game that your parents bought you in lieu of Super Mario Galaxy, because it was on sale for $9.99 at Walmart. And hey, they look about the same, right?
SPRay is one of those rare games that defies explanation, and raises questions. Who bought this game? Why was it even made? Did Tecmo REALLY make this?
SPRay is one of those rare games where it's not very good, but could benefit from a sequel. A game with the same mechanics but vastly improved controls, combat, and level design could be really enjoyable. SPRay, while attempting to do this, falls flat on its face in the process.