Globe and Mail game columnist says the problem with movies based on games, like Max Payne, is that the studios stick too closely to the source material. From the story:
"...A few subtle differences aside, the characters and basic storyline resemble what I remember from the game. Thing is, I loved the game. The movie, on the other hand, seemed trite, predictable, and melodramatic.
I found myself pondering this odd gap between film and game for most of the movie's 100-minute duration, and I decided it all came down to Max himself. Why did I sympathize with and like Max the game protagonist and not Max the film star, both of whom were essentially the same, one-dimensional, revenge-driven automaton?
The problem, I think, is that one media is interactive and the other isn't. During the dozen or so hours I spent with the game I really did try to put myself in Max's shoes. I imagined what it would be like to lose my wife and daughter and took a dark sort of pleasure in blasting away those responsible. It became personal.
Vicariously watching someone else do these things, on the other hand, just made me feel a bit dirty..."