Gamedaily: Impressions: F.E.A.R. 2: Project Origin

Gamedaily: Thus far, series creator Monolith has done a splendid job on creating realistic war-torn environments with crumbled walls, downed power lines and dim lighting. The "freak-out" moments are back, with strange creatures popping up from everywhere. The sound effects are spot-on, from the soldiers' radio banter to the haunting screams of Alma's demon army.

On the downside, the zoom and shoot functions were mapped to the L2 and R2 triggers, rather than the L1 and R1 buttons. We're hoping that the final release has a controller configuration option to let us switch this around.

F.E.A.R. 2: Project Origin hits stores in the U.S. on February 10 and we'll let you beforehand if Alma's latest temper tantrum is worth your time. If the demo was any indication, this will be one terrifying ride.

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