GameSpy writes: "Remember that scene in "The Two Towers," where Legolas and Gimli were competing for kills, calling out their current tally? Lord of the Rings: Conquest is the videogame iteration on that concept. Take the beloved characters from Tolkien's rich fantasy setting and drop them into team deathmatch and capture the flag (capture the ring!) scenarios, missing the point in the process. Frodo isn't a backstab-happy rogue out to get as many cheap backstab kills as he can, he's a troubled, somber character who bears the weight of the world on his shoulders. This is a game that takes what is arguably the most relevant intellectual property to gamers outside of "Star Wars" and somehow manages to bleed it of its charm."
+Twin campaigns of good and evil
+Playable versions of the series' biggest heroes and villains
-Awkward combat mechanics
-Cheap AI tactics
-Game modes aren't very inspiring