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Tekken: Dark Resurrection took 2.5 months to port to PS3

IGN recently had a chat with Tekken project director Haruki Suzaki regarding the port of Tekken: Dark Resurrection to the PS3. Suzaki revealed that the game took 2.5 months to port to the PS3 and from a technical perspective, it was very difficult to send it over to the PS3 as the machine is very powerful.

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Violater3891d ago

Whether to be glad the machine is powerful or be worried that they took only 2.5 months

Leo Atrox3891d ago

In the article, Suzaki says: "it WASN'T very difficult to port this game since the PS3 hardware is more powerful compared to the arcade hardware". Instead, it was difficult because the way the graphics are handled is different between the arcade machine and the PS3.

I'm not sure if 2.5 months is a long time to port a game or not, but it seems like it was pretty quick. Hopefully the end product is a success.

power0919993891d ago (Edited 3891d ago )

There is no doubt that the PS3 is a powerful machine. I am just confused why it's so difficult to do powerful things (1080p) output if it is so powerful.

Can someone enlighten me on this? I would really like to know.

Is it still just difficulty programming on the PS3 hardware?

EDIT: Overated: Before you start throwing out your intelligent remarks you might want to do some research. I personally have nothing but praise for the PS3. I happen to like both units, and what both units to do well.

These are honest questions, not sly Xbox360 fanboy remarks. Get your facts straight before you make a bigger arse of yourself.

Thank you for your intelligent input.

PureGamer3891d ago (Edited 3891d ago )

this game looks good ill pick it up if the price is right and 2.5 months to port a game i think that is good.

Bathyj3891d ago

From the sounds of it the difficult part was doing it so quick. 10 weeks is fast. Plus remember the game is a PSP game so the port probably wasn't that hard in itself but there would still be plenty to do in getting it running on PS3 with vastly different hardware and up to full HD resolution.

spacetoilet3891d ago

I think with the graphics handling, arcades just have the amount of ram they want. Like 20 gig or something nuts like that. Thats why arcades have zero load times and cost about 8 grand. But consoles only having 512 meg must be a pain to program for.