Perhaps such idle fancy is facetious, but the point remains: the whole Trauma Center experience trends towards the sterile. This is not House. This is not Scrubs. This isn't even M*A*S*H. You may chuckle at the paper-thin characterisations, or the fruity clothing with which the designers so earnestly fitted out the cast, but these yucks are tangential to the creators' intentions. This lack of humour also flatlines the game's RPG ambitions - there's no real reason to invest in the characters. We haven't checked, but at a guess the volume of fan-fiction written about, say, Advance Wars would outweigh Trauma Center by at least 100 to one. All that's left then is a collection of five-minute stress-tests, with the memory and hand-eye coordination of one or two players pushed to the limit. The good news is that in this arena, New Blood excels. Often lambasted as a magnet for insipid mini-game collections, the Wii has also attracted some of the most innovative games available. This is one of them.