Nothing says quality like German engineering. The weekly Forza Motorsport 2 car unveilings continue with the first look at two more cars officially confirmed to be in the game. One from BMW and the other from Volkswagen.
Are these ingame shots? They look just a little too pretty to be in-game shots.
Ill stick my neck on the line and say they are ingame shots taken using photo mode.
none of them is in-game pics and that makes them useless specially when we all know the game will look alot worse than that in-game..
you are a troll, i believe he was asking for someone that actually knows what they are talking about to answer in a non-troll way... like by providing a link stating one way or the other. you would do everyone on this site a huge favor by never posting here again.
So you keep saying Killzone 2 cgi was in-game but you cannot believe a nexgen console can do did ?
i am a member of forza2.net and these are 100% ingame screenies. microsoft game studios do not release "target renders" or "cg" they only release ingame footage or screen caps so do us all a favour and just crawl back in to the hole you came from
I hope they are in game. I can almost smell new car when I look at those pics. GAME ON
still cant match GTHD
gran turisimo hd, the demo that only has ONE car on the screen, has a flat bitmapped backgrounds (using a paralax scrolling trick, to con you the backgrounds are 3d) the cars have no damage modeling, no force feedback....keep dreaming. forza 2 has 8 cars on track per race, each car has up to 4 polygon layers (for damage modeling) it is running full metallic shaders and spherical harmonics all backgrounds are FULLY POLYGONAL 3D, supports full force feedback GTHD was a one car tech demo, all the programing was aimed on the car and only one car on the screen at once, real tech heavy on the system...NOT
Leon, You are completely corrrect. I love that there are no building (actually I think there is one), one car (that sure can jump well), a tunnel (that doesn't put shadows on the car), and 3d spectators. Well at least they made some nice spectators. Don't get me wrong gt has put out some visually stunning games for the ps2. Just don't compare a one car demo to a true racing simulator....not a driving simulator (which happens to be gt's motto)
I'm sure these are in-game screenshots. They look pretty, but they still don't float my boat. This still so obviously fake, they don't look real enough. Like all 360 racers, the cars are too shiny, too sharp, they don't blend into the environment and they real stick out from the scenery. I agree with conan, GTHD is nicer
I won't debate the graphics with you but I can tell you Forza is know for its great gameplay. I'm happy to see those graphics, but I would have bought it anyway.
In game or not I'm not going to CLAIM "I" know... but what I do know is those shots look good... the cars themselves look great.....
i care more about how it drives than how it looks. but it still looks great imo.
I'm not a racing fanatic, but I made up my mind already to pick up Forza its been talked about alot so I'm in; and with so much anticipation, I get the feeling that M$ wants this to look really good and once again show off what the 360 is capable of. We'll see if it does live up to expectations. Looking at those pics, I would say this game is kicks @ss FOR- ZA money!
lol "for za money" clever I had to laugh at that and to all the naysayers ::cough:: Juevani here's your quote about these being in-game and not even indicative of final game code... "A quick note about screenshots in general. If you look at our screenshots gallery page, you'll notice that Forza Motorsport 2's overall lighting, and look of the car shaders varies wildly from one batch to the next. Why is that? It's because each environment in Forza Motorsport 2 features its own unique ambience, tuned to a vision established by Turn 10's art director John Wendl and executed on by his art team. So for instance, Tsukuba has a searing high dynamic range mid-afternoon sun-baked exposure, while Mugello looks lush and green, almost cool to the touch. As we release more screens in the weeks to come, also keep in mind that car shaders and visual lighting are also some of the last settings to get tweaked (just like framerates). So even though we're creeping ever closer to release, consider these pics captured from a work-in-progress." friday pitpass february 9, 2007 http://forzamotorsport.net/... so their you go their in-game and their "a work in progress" and don't even have all the shaders and lighting on so that would explain any shininess or anything like that most likely...peace
GTHD doesn't have anything on Forza.
People are doubting the in-gameness of these where there were previous shots that WERE in-game, and looked a thousand times better? Okay. o_o;
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