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Why 'arty' games shouldn't get a free ride

VideoGamer.com writes: "So-called 'arty' games shouldn't be immune from the same criticism from reviewers other games are subject to. There is no need for a us to develop a different way of working out a review score for games like Flower. The same rules should apply."

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Cajun Chicken3329d ago

Flow and Flower are both games, however, both games aren't designed for 'fun'.
It's more about the concept of relaxation, I myself can't wait until Flower because it looks like an experience and experience is what keeps us doing things. Sometimes over and over again and never be bored, this can eventually sink deep in the brain and nostalgia will be triggered making the brain think it is fun, because it is remembering the experience of the colours and sound you experienced the first time around playing the game.

That's the way I see it anyway.
Another type of example is REZ.

ianp6223329d ago

First of all, that article was pretty poorly written. I couldn't tell what the author was trying to say from one paragraph to the next.

Second, he thinks watching Shindler's List is fun, so already it's difficult to understand what distinction he makes between artistic games and regular games.

Finally, why should we limit reviews to "fun" when games can offer so much more than that? If we do that, than we are not presenting the entire experience, which is what a review should do.

BrianC62343329d ago

I agree. He rambled on and on about how artsy games shouldn't get better reviews just for being artsy. They still need to be fun. No duh. Why did he write so much to say that? I agree even artsy games have to be fun but we don't really need a lecture from the guy. Artsy and boring games won't sell well. Flower seems like an interesting game. If the Sixaxis controls work great it will show how much fun the controls can be. Why did he only talk about Flower being an artsy game anyway? The controls seem like a bigger part of the game.

Jdoki3329d ago

Games are all about the experience - whether it is fun, emotional, relaxing, or whatever.

So every 'game' should be reviewed on it's own merits. The best reviews are those that are objective and unbiased - the worst are those that pre-judge a game or enter the review with nothing but comparisons against a supposed 'market leader'.

For example, reviewers compare every sandbox game to GTAIV - but in my view GTAIV is not a good game. The last thing I want is a narrow minded journalist reviewing a game in this way - it tells me nothing.

I don't think that artsy games should be given a free ride, but I think journalists need to re-evaluate their review mechanisms and 'teach' readers to actually read and evaluate the review text rather than simply take the score at the end as the defining factor.

For me a score out of 5, 10 or 100 means very little to a game with interesting nuances.

An example would be Prince of Persia. It mostly garnered average scores, but reading the reviews very few seemed to have major issues with the game. I bought it and immensley enjoyed it from start to finish.

And if you take something like Linger in Shadows, it's impossible to attribute a score - but it's a game/experience that demands a thoughtful and open minded review.

We're moving towards an age in gaming where it's going to be harder to define games by their core mechanics such as FPS, RPG etc etc.

Going back to Prince of Persia, I can see that it's a bit flawed in it's mechanics and execution, but the combination of art style and story compelled me to keep playing and in many ways ignore the flaws. I don't care how it compares to Warrior Within, or Sands of Time as it's a game on it's own merit.

BrianC62343329d ago

"I don't think that artsy games should be given a free ride, but I think journalists need to re-evaluate their review mechanisms and 'teach' readers to actually read and evaluate the review text rather than simply take the score at the end as the defining factor."

I think for that to happen the reviewers need to learn how to write better. Sometimes I try to read the full review and get bored so I just look at the final score.

pippoppow3329d ago

Love to see the blending of genres and new creative ideas flourish and expand. Interesting experiences aren't always flat out fun. They can be thought provoking and enlightening on a level that provides a level of enjoyment on par with any concept deemed fun.

ButterToast3329d ago

I don't know who would think artsy games should get a free ride, but they certainly need to be looked at differently that a game like halo.